AI Insights · Timothy · April 2022
Top 5 Cannabis Games Applications in Slovenia Q1 2022
Analyzing the performance of the top 5 cannabis games on a unified platform in Slovenia during Q1 2022, including metrics such as downloads, revenue, and active users.
In the first quarter of 2022, the top 5 cannabis games in Slovenia showed varied performances across downloads, revenue, and active users. This analysis provides insights into their weekly trends, gathered from Sensor Tower.
Hempire - Weed Growing Game from LBC Studios Inc. experienced fluctuations in weekly revenue, peaking at about $77 in the first week of January and then showing a decline towards the end of March. Weekly downloads saw a significant rise to 275 in the week of January 31, followed by a drop to 49 in early March, and then a slight recovery to 114 by the end of the quarter. Active users showed an increasing trend initially, peaking at 505 in early February, but gradually declined to 283 by the end of March.
Weed Factory Idle, published by Spider Solitaire, did not generate any revenue throughout the quarter. Weekly downloads started at 19 at the end of December and peaked at 66 by the end of March. Active users increased steadily from 43 in late December to 139 by the end of March.
Weed Firm 2: Back To College by Ludum LLC showed sporadic revenue, with a peak of $37 in mid-January and another spike of $34 in late February. Downloads fluctuated significantly, starting the quarter with 3 and reaching 41 in late February, but dropping to 11 by the end of March. Active users peaked at 49 in early February but then saw a decline, with no active users reported towards the end of March.
Bud Farm: Idle Tycoon Game from LDRLY showed a relatively low revenue trend, peaking at $51 in the first week of January. Downloads were sporadic, with a notable peak of 60 in late January. Active users data was limited, peaking at 40 at the end of January.
Weed Firm: RePlanted, also by Ludum LLC, showed no revenue for most of the quarter, except for a small peak of $9 at the end of March. Downloads were minimal, with a peak of 9 in late January and early February. There was no active user data available for this game.
For more detailed insights and data, visit Sensor Tower.